Dota 2 Teaser Trailer
You guys. YOU GUYS.
Since I started at Valve in February, I have been working on the most excellent game Dota 2. This is a pretty big week for us - we're debuting a playable preview of our hard work at this years' Gamescom in Cologne, Germany in a high-stakes-winners-take-a-million-dollars tournament featuring 16 professional Dota teams. I had not played Dota prior to working on it, but as I've gotten to know the game, characters, and the concepts I have gotten increasingly stoked to watch this event take place and see it released to the general public. I understand now why competitive gaming broadcasts and professional tournaments are a thing.
For the past couple of weeks though, I have taken a break from Dota and spent time working on our first official trailer for the game. Check it out:
I did rigging for a number of the characters (Faceless Void, Blood Seeker, Dragon Knight and his Dragon form), and all animation for Dragon Knight, his dragon form, and Viper from 1:28 until the end minus the final shop keeper shot.
Super cool project, really quick -turnaround time, and fulfillment of my little girl I-want-to-work-on-a-Valve-trailer dreams. And it took me over four years of working in the games industry, but I finally animated a dragon. So cross that off the bucket list too.
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